The Apocalypse Project


pecenipicek: Announcement of closure (January 18, 2013)

Due to overall lack of progress on project development and the fact that most team members diverged on to other projects, interests, etc., it is my sad duty to announce the closure of The Apocalypse Project.

Read more and leave your feedback here:

Pyro MX: Happy Holidays! (December 24, 2009)

Well, it's been a big year on all fronts. It's been rough, to say the least. But fortunately, our recent efforts gave new breath to the project. The last few months were very productive (you can judge by the screenshots, available on the forums) and we hope to keep the pace like this in the following year.

Speaking of screenshots, it has been brought to my attention (again) that the screenshots section ain't working. I am aware of the situation. I've been very busy and had to do more urgent things than updating the Web site. However, a face-lift is in the works and I am confident that the new look will be more pleasing to the eyes than the actual one.

In the meantime, I wish you happy holidays. We'll be back next year!

Pyro MX: Recruitment report, week 1 (November 07, 2009)

Hello everybody!

A week after the announcement of the recruitment effort, we are pleased to welcome MatthTheGeek into the TAP modeling team. We are also very glad to see enthusiasts coming to our boards and chatting with us. We have received suggestions, collaboration requests, really, thanks a lot to everybody!

But this doesn't end here. We're still recruiting so don't hesitate to drop us a line in the forum. We'll also try to make the public forum and the Web site more active, so be on the look out.

Finally, we'll put up a contributors section in the staff pages for the generous folks who contributed to the project.

Pyro MX: The TAP Recruitment effort, V2 (October 30, 2009)

Hello fellow fans,

As you may now, for those who have been looking out on the forums lately, we are actually in the process of recruiting members into the project, mainly modelers. The success of the campaign will have decisive effects regarding the direction of the project. So if this just piqued your curiosity, read on!

If you ever wanted to be part of the project, now is the best time to apply! We are looking for 3D modelers. Assets that needs to be produced include both Hiigaran and Vaygr ships and background elements. Tasks range from modeling, tweaking and texturing. But one thing is sure, there is job to do. So if you are interested, read on in the forum and apply!

pecenipicek: Project update - 18th April, 2009 - Modelling progress... (April 18, 2009)

Hiigaran Ion Cannon Frigate

2416 poly's

not even nearly done.




Comment here